It was written to work with QuickTime and Windows 3.1, and needed a Pentium processor with 16 MB of memory. The software was on a CD, and needed, believe it or not, a 2x CD speed drive. Also needed was a VGA card cable of displaying a whopping 256 colors at 640×480 resolution and required a mouse. Yes, I said it required a mouse; remember we were in the days of DOS with text commands. While the requirements seem paltry by the standards of today, they were fairly stiff in the day.
The software would allow you to move freely around the ship and interact with various consoles. It would also give you information about the systems you were viewing. However, you were limited to specific areas of the ship. There were voice-overs by Jonathan Frakes (Commander Ricker) and Marel Barret Roddenberry (Computer Voice) to give it a feel of being on the star-ship.
Today I discovered a bold project by a 3D artist who identifies himself as Jason. Using the 3D Engine by Unreal, he is making a deck by deck interactive Enterprise D. His website, last updated in June 2015, explains he is working from multiple resources trying to keep the details as accurate were possible.
He has a Patreon and a Kickstarter campaign to help him fund his work in his spare time. He would like to grow the project further and was hoping to secure licensing permission from CBS.
On his website he has a video showing the level of detail he has been able to achieve, and I am impressed.
For details, visit Jason’s Enterprise 3D Project Website at http://www.enterprise3dproject.com/